At a glance
1820s
1830s
1840s
1850s
1860s
1870s
1880s
1890s
1900s
1910s
1920s
1930s

Rear Projection

Three-Strip Technicolor

Travelling Matte

Light Painting

Day for Night

Optical Printer

Interlacing

Kodachrome Color

Multiplane Camera

Pinscreen Animation

Stroboscopic Photography

Direct Animation on Film

Political Retouching

Kirlian Photography

Fumage

Decalcomania

Distortion Photography

Zone System

Photoelasticity

Busby Berkeley Top Shot
1940s
1950s
1960s

Slit-Scan Photography

Magnetic CRT Distortion

Liquid Light Show

Film Grain

False-Color Infrared

Fisheye Lens

Front Projection

Sodium Vapor Process

Rack Focus

ASCII Art

Lenticular Print

Ben-Day Dots

Op Art

Holography

Silkscreen Print

Jump Cut

Crash Zoom

Star Filter

Mordançage

Push Processing

Match Cut

Xerographic Animation

Spirograph

Cymatics

Scanning Electron Micrograph

Pen Plotter Art

Flicker Film

Psychedelic Poster Art

Sand Animation

Paik–Abe Video Synthesizer
1970s

Video Feedback

Wireframe CGI

Chroma Key

Motion-Control Photography

Split-Field Diopter

Rutt–Etra Scan Processing

Scanimate Analog Animation

Texture Mapping

Bump Mapping

Photocopy Aesthetic

Phong Shading

Gouraud Shading

Polaroid SX-70

Polaroid Manipulation

Steadicam Float

Vector Display Graphics

Teletext Graphics

Graduated Filter

Conway's Game of Life

Animatronics

Dot-Matrix Printout
1980s

Backlit Animation

1-Bit Dithering

Image Morphing

Time-Lapse

VHS Tape Artifacts

CRT Scanlines

Recursive Ray Tracing

Radiosity

Risograph

Particle Systems

Fractal Landscape

Mandelbrot Set

Perlin Noise

Raster Bars

Go Motion

Pixel Art

Orton Effect

Lith Printing

Digital Video Effects

Quantel Paintbox

Palette Cycling

Sprite Scaling

Film Colorization

Photographic Joiners

Paint-on-Glass Animation

Animated GIF
1990s

Photorealistic CGI

Bullet Time

Cross Processing

Bleach Bypass

Light Leaks

Lomography

SnorriCam

Wire Removal

Pixelation

Posterization

Threshold

Displacement Mapping

Normal Mapping

Night Vision

Plasma Effect

Mode 7

Voxel Graphics

Selective Color

Isometric Pixel Graphics

Raycasting

Affine Texture Warping

Distance Fog

Fractal Flames

Reaction-Diffusion Patterns

L-System Plants

Autostereogram

ChromaDepth 3D

Matrix Digital Rain

WordArt

Grunge Typography

Shaky Cam
2000s

HDR Imaging

Miniature Faking

Datamoshing

Anamorphic Lens Flare

Speed Ramping

Motion Capture

Databending

Liquify

Subsurface Scattering

Ambient Occlusion

Teal and Orange

Emboss

Bevel and Chrome

Mirror Repeat

Polar Coordinates

Point Cloud Rendering

Digital Color Grading

Cel Shading

Volumetric Light

Crowd Simulation

Fluid Simulation

Fur Simulation

Image-Based Lighting

Redscale Film

Panning Shot

Long Exposure Water

Focus Stacking

Frutiger Aero

Skeuomorphic Interface
2010s

RGB Split

Cinemagraph

DeepDream

AR Face Filters

Split Toning

Halation

Bokeh

Light Trails

Zoom Blur

Pixel Sorting

JPEG Glitch

Time Displacement

Optical Flow Interpolation

Duotone

Gradient Map

Moiré Pattern

Depth-Map Portrait

Photogrammetry

Deepfake

Hyperlapse

Vaporwave Aesthetic

Low Poly

360° Panorama

Neural Style Transfer

GAN Portraits

Digital De-Aging

Instagram Filters

Beauty Filter

Computational Night Mode

Light Field Refocus

Deep-Fried Meme

Freelensing

Flat Design
2020s
Machine 1 · Edge & Features

Canny Edge Detection

Sobel X

Sobel Y

Sobel Magnitude

Scharr Filter

Prewitt Edges

Roberts Cross

Laplacian Edges

Laplacian of Gaussian

Difference of Gaussians

Hough Line Transform

Harris Corner Detection

Shi–Tomasi Corners

ORB Keypoints

SIFT Scale Space

Contour Extraction

Adaptive Thresholding

Otsu Binarization

Local Binary Pattern

CLAHE Local Contrast

Histogram Equalization

Kirsch Compass Edges

Hough Circle Transform

FAST Corners

HOG Gradients

Gabor Filter Bank

Frangi Ridge Filter

Structure Tensor Orientation

MSER Regions

Blob Detection

Template Matching Heatmap

Gaussian Pyramid
Machine 2 · Masks & Control

SLIC Superpixels

Graph Segmentation

Watershed Regions

GrabCut Mask

Binary Object Mask

Alpha Matte

Trimap

Segmentation Boundaries

Semantic Segmentation Map

Instance Segmentation

Bounding Box Detection

OpenPose Skeleton

Scribble Control

Line Art Control

Soft Edges

M-LSD Structural Lines

Monocular Depth Map

Normal Map

Distance Transform

Wireframe Overlay

Point Cloud Proxy

Mean Shift Segmentation

Connected Components

Skeletonization

Flood Fill

Saliency Map

Active Contour Snake

Chan–Vese Level Set

Quickshift Superpixels

Convex Hull Mask

Random Walker Segmentation
Machine 3 · Color & Quantization

Luminance Grayscale

Color Negative

Sepia Matrix

Duotone Mapping

Cyanotype Simulation

K-Means Color Quantization

Indexed Color Palette

Hue Rotation

Saturation Boost

Gamma Curve

Solarization Filter

RGB Channel Isolation

White Balance Shift

Channel Mixer

Color Inversion

Color-Blindness Simulation

Levels Stretch

Reinhard Color Transfer

HSV Channel Split

Lab Opponent Channels

Decorrelation Stretch
Machine 4 · Print & Dither

Halftone Dot Screen

Bayer Ordered Dither

Floyd–Steinberg Dither

1-Bit Threshold

ASCII Art Render

ANSI 16-Color Terminal

Nearest-Neighbor Pixelation

Voronoi Mosaic

Embossed Relief

Pencil Sketch

Charcoal Contours

Stipple Pointillism

Risograph Registration Error

Atkinson Dither

Blue-Noise Dither

Crosshatching

Mezzotint

Delaunay Triangle Mosaic

Spiral Halftone

Truchet Tiles

Cross-Stitch Pattern

Watercolor Wash

Hexagonal Pixels

Brick Mosaic

Woodcut Print

Circle Packing Mosaic
Machine 5 · Video & Glitch

VHS Tracking Noise

RGB Channel Split

Chromatic Aberration

JPEG Compression Artifacts

Block Glitch

NTSC Composite Bleed

Color Channel Noise

Scanline Displacement

Palette Glitch

Rolling Shutter Wobble

Screen Tearing

Chroma Subsampling

Bit-Plane Slicing

TV Static Snow

Bayer CFA Mosaic

Hot Pixel Noise

LCD Subpixel View

Aliasing Jaggies
Machine 6 · Space & Optics

Wave Displacement

Swirl

Fisheye Distortion

Barrel Lens Warp

Kaleidoscope Mirror

Mirror Tiling

Linear Motion Blur

Radial Zoom Blur

Tilt-Shift Miniature

Displacement Map

Liquify Brush

Bloom

Perspective Warp

Droste Recursion

Frosted Glass

Pincushion Distortion

Thin-Plate Spline Warp

Möbius Transformation

Crystal Ball Refraction
Machine 7 · Filters & Motion

Gaussian Blur

Median Filter

Bilateral Filter

Unsharp Mask

Non-Local Means Denoising

Morphological Opening

Morphological Closing

Optical Flow Vectors

Frame Differencing

Temporal Echo

Fourier Magnitude Spectrum

Fourier Low-Pass Filter

Fourier High-Pass Filter

Classical Image Inpainting

Box Blur

Kuwahara Filter

Anisotropic Diffusion

Seam Carving

Wiener Deblurring

Dark Channel Dehaze

Multi-Scale Retinex

Total Variation Denoising

Rolling-Ball Background

Morphological Gradient













































































































































