Neural Radiance Fields
2020, Ben Mildenhall et al. publication

Prompt
Apply a Neural Radiance Fields look with photorealistic spatial depth, nuanced reflections, translucent material detail, and softly integrated volumetric lighting. Add slight peripheral haze and gently blurred uncertainty around difficult fine structures, while keeping the viewpoint fixed and central surfaces convincing. Keep the original subject and composition.
Identify
You see a photorealistic, three-dimensional scene rendered from new camera angles. The view includes complex lighting, reflections, and translucent materials that shift naturally as you move.
Principle
A neural network1 analyzes multiple photographs to learn how light travels through a space. It calculates the color and density of light at every invisible point, generating new views.
Example
Ben Mildenhall et al.: "NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis", 2020.
Try it out
Look at a shiny object from different angles and notice how the reflections move; NeRF accurately simulates this exact shifting behavior.
Background
Researchers at UC Berkeley, Google Research, and UC San Diego introduced NeRF in 2020. Before this, creating 3D computer graphics required building complex geometric meshes. NeRF took a radically different approach. Instead of polygons, it uses a massive mathematical formula—a neural network—to map a scene's volume. By feeding the network dozens of standard photographs along with their exact camera positions, the system learns the underlying light field. It deduces how dense objects are and how they scatter light. The result is a continuous volumetric scene2 that can render entirely new, highly realistic viewpoints.
Distinction
Unlike traditional photogrammetry, which creates a hollow 3D mesh wrapped in flat textures, NeRF calculates light and volume mathematically. This allows NeRF to perfectly recreate mirrors, glass, and complex shadows that confuse mesh-based systems.
Aftermath
It teaches that deep learning can translate 2D images into continuous volumetric light fields.
Further examples · 7 images






Question
Why do reflections look realistic in a NeRF but fake in older 3D models?
Show possible answer +Hide answer −
NeRF models how light travels through space depending on the viewing angle. Older models use static textures painted onto flat surfaces.