■ VFX AtlasAtlas of Visual Effects
IndexOverviewMachineLearnA–ZSources

Decade 21 / 21

2020s

14 effects · The decade marks introduction, breakthrough or wide use

  • 308

    Latent-Space Morphing

    GAN history. Open diffusion experiments, especially from 2022/2023 onwards.

  • 309

    Generative Image-to-Video

    Public product launch from 2023. Examples from 2024/2025 will follow.

  • 310

    Ink Bleed

    2020s: a precisely controllable digital print look

  • 311

    Thermal False Color

    2020s: Filter revival of an older sensor aesthetic

  • 312

    2.5D Parallax

    2020: 3D Photo Inpainting as a research milestone; layer animation older

  • 313

    3D Gaussian Splatting

    2023: SIGGRAPH work by Kerbl and team

  • 314

    Generative Inpainting

    2021–2022: LaMa research and more widely accessible generative image processing

  • 315

    Generative Outpainting

    August 31, 2022: DALL·E-Outpainting as a public product milestone

  • 316

    Text-to-Image Generation

    2021, public introduction of DALL-E

  • 317

    Neural Radiance Fields

    2020, Ben Mildenhall et al. publication

  • 318

    LED Volume

    2019, Industrial Light & Magic's StageCraft system

  • 319

    Neumorphism

    Late 2019 emergence; widely discussed in 2020 interface design.

  • 320

    Neural Relighting

    2020s; Google’s Portrait Light introduced in 2020

  • 321

    Liquid Glass Interface

    2025, introduced by Apple

← 2010s
Machine →
LETZ.AI

504 effects — 321 historical, 183 machine. Dates mark introduction, breakthrough or wide use, not always invention.

The History of Visual Effects · 1820–2026

Credits